About The Preset Standard Scene
As you know, the look of a surface depends a lot on the lighting in your scene. Which is why we've spent a lot of time putting together these scenes for you to setup and render your surfaces on. It's impossible to create one scene that works for all lighting methods, so we have several versions of the scene file depending on the lighting model you designed your surface for (thanks must go to Weepul for his invaluable help).
The scale of your surface and the object its applied to is also important. If you had a large repeating texture, and it was applied to a small object, you wouldn't see a lot of detail on the surface. To help with this we have three "sizes" of the scene.
And lastly, for those technical ones among you, we have a tone mapped version of each scene which you might want to use if you wish your surfaces to work well with a gamma corrected workflow.
If you are in any doubt which one to use, try the non-tone mapped luminous polygon lit scene at whatever scale shows the best detail of your surface.
Things we ask of you:
Please take the time to do a render of your preset, without it, users will only have the embedded thumbnail, which isn't exactly big!
Please don't modify the scene files that you use to upload with your presets, the idea is to keep the database of presets looking consistent, as this helps people who between similar looking surfaces by being able to compare like for like.
Leave the camera set to the same size and render to either PNG or JPEG.
If you need to modify any settings to speed up rendering, modify only the number of GI samples and anti-aliasing, but leave the lighting.
The Presetcentral Team
Choosing The Right Scene ...
1) First decide at what 'real world' scale your preset will look best:
10mm grid (too small)
10cm grid (just right)
1m grid (too large)
2) Next choose whether your surface was setup for LW lights or luminous polys:
Lit using luminous polys
Lit using LW Lights
3) Lastly whether your preset was setup for a gamma corrected workflow:
No Tone Mapping
With Tone Mapping