Green Speckly Car Paint

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Description:

A Green speckly car paint shader which responds to both specular and reflection.

Comment:

Surface Preset

Preset Tags:

surface fresnel gradient invert cooktorrance blinn reflections turbulence gamma mixer surface

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Comments

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mattgorner on 2008-08-13 said:

Some REALLY nice presets Tobian, thanks! :)

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Jim [M] on 2008-08-28 said:

Good job buddy

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benhaines on 2008-09-11 said:

Looks great. Can already image on a Triumph 675 :)

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theDigitalMan on 2008-12-04 said:

This one is realy great. It helpt me finish my SSR.

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twofoot on 2009-01-07 said:

Where did you get the example scene?

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twofoot on 2009-01-07 said:

DOH! What a noob.

Sorry!

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twofoot on 2009-01-08 said:

Any suggestions on how to tweak the color? I'm not familiar with nodes.

Thx.

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tobian on 2009-01-13 said:

Open up the Node editor. The colour is being controlled by a simple gradient. You can see it on the top of the layout. Just double click that, and adjust the colours to suit! :)

Note also, the Blinn specular shader is also tinted, so you'll have to tweak that if you don't want green speckles :)

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XS-Eye on 2011-04-17 said:

Thanks for the preset - I don't use nodes in LightWave, so its a good starting point.
Crit: If lights are beyond a certain level it produces black specular highlights (like 1960s TV!) Changed Mixer[1] node to Normal.
No Refl. Blur.
Also, to make metallic paint look really good you need a slight variation in colour from incidence and also good to have an overlay colour that fades alpha towards 90 degrees. Then a separate lacquer object slightly smooth shifted away.

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