FPrime 2.0 announced!

Hot off the press, so hot that according to the date on the worley.com website (7/27/05) we are looking into the future :)

Quote from Worley.com

SIGGRAPH begins in less than a week. Soon after SIGGRAPH ends, we’ll be releasing a free update to FPrime, version 2! We’ll post more on this site this week about the new FPrime features, but perhaps the most important is native FPrime support for the entire G2 lighting and shading system. Scenes using G2 will now show all of their effects in FPrime, even in FPrime’s interactive render window. This includes over 50 tools, including subsurface scattering, edge texturing, light groups, skin shading, nonlinear reflection, multiple specularities, image post processing, and film grain. All of them show interactively in FPrime 2!

The FPrime update will be free, but of course you’ll need G2 to use G2’s effects. We’re planning a special three day sale for G2 when we launch FPrime, so wait for then if you want to add the power of G2 to your toolbox.

Later this week, we’ll show examples of how G2 and FPrime now work seamlessly together, as well as some of FPrime 2’s other new features.

Nice…

One Response to “FPrime 2.0 announced!”

  1. Ben Chape Says:

    mmm, am i the only one thinking Fprime & G2 should be the same product ? would be really great as both plugs are really usefull and not some extra little thingies. c’mon mr worley, would be a smart move.

    (and maybe we should also ask mr Newtek to fully integrate fp+g2 in lw main core? would be a major move to follow other 3d apps improvements).

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