Free SSS (like) Shader plugin

From the main website:

“ChanLum is a shader which takes a cheap shot at sub-surface scattering (SSS). It does this not by actually calculating the scattering itself, but by blurring and offsetting the lighting and (self)shadowing the object receives. With proper use, this produces results which look uncannily like the more ‘professional’ sub-surface scattering algorithms.”

Originally developed for Maxon’s Cinema4D this free plugin is available for Lightwave3D from this website. The manual is also available at the original Cinema4D site here.

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